Posts Tagged “pc games”

First, I really want to play MW2. It certainly holds up to my expectation of a sequel. What doesn’t appeal is of course, the multiplayer implementation.

The essential PC experience is being stripped away. When you try to align the experiences of three different platforms, what differentiates them? What motivates the choice to choose one over the other? In the PC experience, customizable dedicated servers appealed to many over the static match-made console experience. It’s a fact that most gamers who own high-end computers also own at least one next-gen console. If you suddenly make the PC experience less attractive, why choose the PC version? If they’re all the same, why not choose the console version? They’re all the same price anyway.
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Read the Arma 2 review here

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For those who don’t know, the new LucasArts game Star Wars: The Force Unleashed will be released on every platform except PC. As a hardcore PC gamer, this really burns me. As a 20 year customer of LucasArts products, this is a betrayal. The producer in charge of the xbox360 and ps3 versions of the game, Cameron Suey said in a May 12th Interview with videogamer.com reporter Wesley Yin-Poole that “…someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn’t be the same game.” A watered down experience?

According to this July 16th article, SW:TFU is coming to the iphone. Wouldn’t be the same game you say? In fact, the game is going to be released on Xbox360, PS3, PS2, Wii, PSP, DS, and now the iphone.

Cameron, when you talk about the PC, please be honest with the people who have paid salaries at LucasArts for 20 years. LucasArts wouldn’t exist without the PC platform. I think LucasArts owes their PC platform customers a debt. You can easily repay it by investing in full development of The Force Unleashed on PC.

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As mentioned in my previous editorial, I purchase games from Steam. This time, I purchased Rainbow Six: Vegas 2 which is available here. Not 20 minutes later, a cracker group already released the game on the Internet. Ubisoft is really keeping their “la la la” policy. By that, of course, I mean they as a corporation are sticking their fingers in their ears and singing loudly so they simply cannot hear what’s going on around them. It is quite a bad policy.

The optimal answer to piracy here is to provide instant supply. When it’s available to pirate before it’s available for sale, who’s going to wait to buy it? Obviously this guy! I dare say not many others. Ubisoft fix this policy. It’s alienating your paying customers!

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